Thursday 13 December 2012

Space Ship Sketches


First idea, didn't like it much.


Second idea, I liked this one a lot more.


Front view.


Side View.

I'll be making this a 3D piece as I feel that if I can produce a better final piece using a 3D package rather than producing a 2D painting. 

Thursday 6 December 2012

Spaceship Mood Board


Mood board for the Spaceship brief


After research and looking at different ship designs, I've decided to go along the lines of a fighter ship. One that would be used in battle.

Dragon Sketches


Sketch of Dragon Anoatomy


Sketches of how I want my sculpture to look

Wednesday 5 December 2012

Dragon Sculpture




(I forgot to carry on taking WIP screenshots)



Here's my finished Dragon sculpture.

I found Sculptris a little difficult to use at first but I slowly found my way with it. I feel as if I did this again I could do a bit of a better job. My main focus on this was to try and show where the muscles are which I studied in my sketches. The wings looks like leaf-less branches as they have no skin on them, but when I tried to pull out the mesh to fill in the space, it went crazy and wouldn't stay as a smooth mesh. 

Thursday 29 November 2012

Santa Troll



Here's my finished piece for the Santa brief. I changed up the Coca Cola picture by painting a more 'cartoon-like' Santa, made his face a troll face and changed the Coca Cola bottle into a Pepsi bottle. 

UPATED:


I updated the original painting to give his teeth a yellow tint and lightened the colour of his skin so it doesn't look burnt. I also removed the text, but the text can easily be reapplied. I'm happier with this outcome than the previous versions as his teeth stand out more and his skin doesn't look sun burnt to a crisp. His cheeky smile shines through better with these corrections I feel. 

Santa Sketches



Here are my sketches for the santa brief. I decided I wanted to go along the lines of the classical picture of Santa drinking from the glass bottle of Coca Cola, but mix it up a bit.

Wednesday 14 November 2012

Plane Crashes into Madison Square Garden


Crash scene during day time


Crash scene during night time

I'm quite happy with the outcome of this as everything looks like it is on the same level due to perspective. However, the survivor looks like he is floating a little due to a mixture of perspective distortion and the fact that you can't see his feet touching the floor. But like I said, I'm quite happy with the end result.  

Thursday 8 November 2012

3D Preview


3D basic shot of the scene. Featuring survivor fleeing scene, sky scraper, hotel and MSG.

Plane Crash Mood Board


Here's my mood board for the plane crash in New York brief. My plan is to have a low camera angle looking slightly up at the survivor in the foreground, with the skyscraper and large building in the mid ground which you can see in the top left image. With MSG in the background, with a plane crashed into it which is burning and has caused great damage to New York's sports arena.

Wednesday 31 October 2012

Monday 29 October 2012

Halloween Idea


Here's my sketch idea for my Halloween piece. I wanted to try and create a monster that is somewhat 'psykotik' and menacing. I image the monster to have a dark navy blue skin that is a little gooey and shiny with eyes that have a milky glow. He'd also always have a tormenting smile on his face, which is why he receives the nickname 'smiley'.

Wednesday 24 October 2012

Tree



Here's my final piece for the tree brief. I saved 2 versions, one has a character crawling up towards the tree with a torch and the other doesn't. 

Tuesday 23 October 2012

Tree Sketches


Here's a quick design of my idea for the tree brief. I wanted to create an old, damaged tree standing by it'self on top of a hill. The tree would have a story to it, such as a legend that if someone managed to make their way to the tree. It could either help them in some way or form such as granting a wish or pass on special powers.

Tree Moodboard


Wednesday 17 October 2012

Surreal




Here's my final piece for the surreal brief. After finishing, I felt it was too dark as you can see in the top image, so I altered the brightness & contrast and added a orange gradient map on a low opacity to try and make it look like the glow from the burning planet in the background is lighting up the view. I used vanishing points in the top 2 corners to add perspective to the piece as well as making the mountains getting a little bit fainter as they got further away from the front.

Monday 15 October 2012

Surreal Sketches/Ideas




 
My sketch ideas for the surreal brief include a man riding on a large bird which carries his house on it's back. In the background you can see the sun, the moon and another planet. In the midground there's trees and mountains as well as a river.

Surreal Moodboard



Here's my moodboard for the surreal brief. I like the idea of the turtle with life on his shell. I'd like to go down a similar route to this with my surreal piece.

Wednesday 10 October 2012

Robot


Here is my final piece for the robot brief. I am happy with the outcome but I do think it can be better, as it looks a bit simple and only simple shapes have been used. I feel as if more 'complicated' shapes were used it would make the piece look more interesting.

Monday 8 October 2012

Robot Sketches/Studies








Here are my sketches for the robot brief. I originally looked at how joints on robots looked and how they're formed as well as weapons and how they hold them. I then looked at a possible design rout i could go down which involved a female cyborg sitting on the ground but I decided to go with my second idea, which is a robot samurai. I did some page studies to work out how I wanted the piece to look on the page so I could work out where the main parts of the body should be on the page to try and keep things in proportion. With the final sketch, I had to squeeze the legs in a bit as I ran out of room. However in Photoshop this will not be a problem as I can resize the painting on the fly. 

Robots Moodboard

 
Here is my mood board for the robots brief.

Wednesday 3 October 2012

Tentacles Sketches/Studies



 Here are my sketches after researching tentacles. I wanted to get an idea on how tentacles flow and how they can bend; so that when it comes to drawing my final design and panting it, the tentacles are not moving in unexpected ways.

Tuesday 2 October 2012

Tentacles Humanoid


Here is my final piece for the tentacles brief. I'm quite happy with how it has came out as I think the lighting and shading I have done has given it 3D / no flat look to it which makes it look a little more believable.

Sunday 30 September 2012

Friday 28 September 2012

Troll Lighting


I added three lights in different locations, at different strengths to give the troll interesting lighting. The strongest light was above and infront of the troll, the medium light was directly above the troll and the weakest was beghind the troll. I think that the lighting on the troll looks quite interesting as the shadows being created wouldnt look like that if there were just one light being used.

City Lighting


Here I added lighting to a city scene and added a sky to make it appear as a sunny day. I positioned the location of the light to make it look like the light was coming from where the sun is on the sky picture and tried to alter the settings of the light so that the shadows looks like the ones that would be cast on a sunny day.

Painting a Dinosaur

 
 
Here is the finished dinosaur where I painted the texture onto a texture-less dinosaur model. I tried to make my own scaley texture by using the default Photoshop brushes and trying them on different settings with a combination of lighter coloured spots. I am quite happy with the outcome however I do feel as if I could have done a better job.

UV Unwrapping a House

 
Above is the finished unwrapped house with all of the textures attached to the model as matertials.

 
Above is the UV map for one of the two signs hanging from the side of the house.

 
Above is the UV map for the part of the house which looks like a little room coming out of the house. (you can see it in the main screenshot)
 
I'm happy with the outcome of the house as I went for a 'haunted house' kind of theme using a mixture of old/rusty/dirty colours and I think I managed to make the house look some-what like a haunted house.