Here I have added a 3D model of a cylinder to a 2D scene in Photoshop. I used 3Ds Max to create artificial lighting on the cylinder and to cast a shadow. I had to edit settings so that the light soruce matched the 2D scene. I gave the cylinder a texture so it didn't seem to flat and to make it look as if it belonged in the scene given.
Here are screen shots of the UVW mapping I have done following a tutorial to make the maps 'unstretched' by making the chequered pattern as square as possible. I have done the UVW mapping to both the scientist's trousers and his jacket. I didn't find this too difficult and I did learn some new things, such as the green lines are the texture's seams.
Heres photos of my week 2 sketches. Which includes my box 360 and computer drawn from life and a dinosaur with a gun from imagination. 2H, H, HB, B, 2B pencils.
Here are photos of my week 1 sketches. The bo 360 controller is drawn from life and the cartoon hockey player on his knees is from imagination. HB pencil.
Here I created a robot in Photoshop in a pixel art style using 30 degree lines. I didnt find this too difficult however I find this quite slow style of art for the end result.