a quick exercise to understand how simple topology is key to creating a better model through box modelling. I believe I understand the concept quite well and will practise with other models.
Thursday, 14 February 2013
Thursday, 7 February 2013
3D Avatar
Before smoothing
After smoothing
I've enjoyed working on this as this is where I first started using symmetry modifiers properly with my modelling and they sure save a lot of time. I feel as if the head is too big on the model though which slightly messes with the proportions. I found altering the verts on the face to put them in the right place quite tedious and difficult.
I started adding textures to the model
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