Thursday, 7 February 2013

3D Avatar





Before smoothing

After smoothing

I've enjoyed working on this as this is where I first started using symmetry modifiers properly with my modelling and they sure save a lot of time. I feel as if the head is too big on the model though which slightly messes with the proportions. I found altering the verts on the face to put them in the right place quite tedious and difficult.

I started adding textures to the model






Wednesday, 30 January 2013

Cannon Paintover - XM-Plazma 3000


Here's the finished paintover of the 3D cannon. I'm happy with the outcome as the textures and painting I applied on top of the 3D model has kept it's lighting that I set up in Max due to the layer options in Photoshop. However, I do feel as if the lighting could have been done better to give the image a more cinematic appeal. 

WIPs of Cannon Paintover


Here you can see I have started to paint a solid colour over each section of the cannon.


After painting the solid colours.


Applying texture, skewing so it goes with the perspective of the model.


Using the warp tool to bend the texture around corners.


Warping a texture into the correct shape, maintaining perspective.


Adding text and skewing it into perspective.


Skewing textures into perspective.


Finished paintover after altering the contrast a little bit.







Cannon Render


Lighting Setup


I used 2 omni lights to light my cannon for the render. I had the main omni light above the cannon with a density of 1 and another omni light near the ground, between the camera and the cannon with a density of just 0.15 to create reflected light as some areas were too dark. 

3D Model WIPs


Leg


Leg and base



Legs, base and swivel


Cannon


Finished cannon (before putting it on the swivel)

Cannon Design Sketches


I originally wanted to go along the lines of the top left image, but in my head it was too small. I wanted to go go with a design that had a larger scale. I liked the base of the 2nd design and the cannon of the 4th design, so I combined the 2:


This gave me the large scale weapon I was looking for.